Jamaica: A pirate-themed tactical race game with player interaction and side goals

Hi, I’m Sébastien Pauchon. I’m a Swiss game designer/publisher and I’m here to tell you a bit about how Jamaica came about—a game I co-designed with Malcolm Braff and Bruno Cathala. It is published by our firm GameWorks. Jamaica started as a contract game we designed for an insurance company. We were almost given carte […..]


Board Game Artists #2: Shaz Yong

My name is Shaz Yong and I’m 25 years old. I’m from Malaysia, specifically from Ampang, Selangor. I’m a child of mixed Malay/Chinese parentage, which would explain my slightly uncommon name, and I was raised by my grandparents. Board game artist Shaz Yong. Used with permission. I dabbled in drawing as a child but was […..]


Codenames: The successful word-association party game

Hi, I’m Peter Caslava, originally a board game journalist who is currently working for Czech Games Edition. If you send us a prototype of your game, you will probably get an answer from me. I live in the Czech Republic and I have been working in the gaming industry for many years. I’ve seen the […..]


Board game shelves around the world #37

Hello! I’m Sander from the Netherlands and I just started working at a local printing company as an office manager. I’m very excited about it because I’ve been a long time without permanent work. In my spare time I love to play board games with my friends. It is also a way to keep in […..]


How we successfully Leveraged Replay-ability through Crowdsourcing Ideas and Social Media

I am Jordan Roberts, the graphic designer behind a board game that raised over $93,000+ on our first Kickstarter which became a staff favorite. Emergence was my biggest design project to date and I wanted to share how we allow players to become a permanent part of the game by creating their own custom map and […..]


Board Game Artists #1: Élise Plessis

I am Élise Plessis and I am currently 33 years old. I grew up in France in a small ski station on the Swiss border. As far as I can remember, I had two dreams as a child: having a talking squirrel living on my shoulder and becoming a « drawer ». I first really loved drawing […..]


Ether Wars: Sci-Fi dice rolling game of worker-placement and area control

The idea for Ether Wars arose on one of those bright spring afternoons. We were having a hot tea, dusting off an old game hidden behind some books in our living room. We had always been huge tabletop game fans, but the screens had absorbed our attention for years… and yet, on that cold spring […..]

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